1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HEAL.Fossil;
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27 |
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28 | namespace HeuristicLab.Encodings.IntegerVectorEncoding {
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29 | [StorableType("2DDD33C1-4732-478B-83B1-17226A8F2B61")]
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30 | [Item("IntegerVector", "Represents a vector of integer values.")]
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31 | public class IntegerVector : IntArray {
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32 | [StorableConstructor]
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33 | protected IntegerVector(StorableConstructorFlag _) : base(_) { }
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34 | protected IntegerVector(IntegerVector original, Cloner cloner) : base(original, cloner) { }
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35 | public IntegerVector() : base() { }
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36 | public IntegerVector(int length) : base(length) { }
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37 | public IntegerVector(int length, IRandom random, int min, int max)
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38 | : this(length) {
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39 | Randomize(random, min, max);
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40 | }
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41 | public IntegerVector(int[] elements) : base(elements) { }
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42 | public IntegerVector(IntArray elements)
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43 | : this(elements.Length) {
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44 | for (int i = 0; i < array.Length; i++)
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45 | array[i] = elements[i];
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46 | }
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47 |
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48 | public override IDeepCloneable Clone(Cloner cloner) {
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49 | return new IntegerVector(this, cloner);
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50 | }
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51 |
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52 | public virtual void Randomize(IRandom random, int startIndex, int length, int min, int max, int step = 1) {
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53 | if (length > 0) {
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54 | int numbers = (int)Math.Floor((max - min) / (double)step);
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55 | for (int i = startIndex; i < startIndex + length; i++) {
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56 | array[i] = random.Next(numbers) * step + min;
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57 | }
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58 | OnReset();
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59 | }
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60 | }
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61 | public virtual void Randomize(IRandom random, int startIndex, int length, IntMatrix bounds) {
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62 | if (length > 0) {
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63 | for (int i = startIndex; i < startIndex + length; i++) {
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64 | int min = bounds[i % bounds.Rows, 0], max = bounds[i % bounds.Rows, 1], step = 1;
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65 | if (bounds.Columns > 2) step = bounds[i % bounds.Rows, 2];
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66 | int numbers = (int)Math.Floor((max - min) / (double)step);
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67 | array[i] = random.Next(numbers) * step + min;
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68 | }
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69 | OnReset();
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70 | }
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71 | }
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72 | public void Randomize(IRandom random, int min, int max, int step = 1) {
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73 | Randomize(random, 0, Length, min, max, step);
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74 | }
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75 | public void Randomize(IRandom random, IntMatrix bounds) {
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76 | Randomize(random, 0, Length, bounds);
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77 | }
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78 | }
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79 | }
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