#region License Information // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. /* HeuristicLab * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Windows; using System.Windows.Media; namespace ICSharpCode.SharpDevelop.Editor { /// /// Represents a text marker. /// public interface ITextMarker { /// /// Gets the start offset of the marked text region. /// int StartOffset { get; } /// /// Gets the end offset of the marked text region. /// int EndOffset { get; } /// /// Gets the length of the marked region. /// int Length { get; } /// /// Deletes the text marker. /// void Delete(); /// /// Gets whether the text marker was deleted. /// bool IsDeleted { get; } /// /// Event that occurs when the text marker is deleted. /// event EventHandler Deleted; /// /// Gets/Sets the background color. /// Color? BackgroundColor { get; set; } /// /// Gets/Sets the foreground color. /// Color? ForegroundColor { get; set; } /// /// Gets/Sets the font weight. /// FontWeight? FontWeight { get; set; } /// /// Gets/Sets the font style. /// FontStyle? FontStyle { get; set; } /// /// Gets/Sets the type of the marker. Use TextMarkerType.None for normal markers. /// TextMarkerTypes MarkerTypes { get; set; } /// /// Gets/Sets the color of the marker. /// Color MarkerColor { get; set; } /// /// Gets/Sets an object with additional data for this text marker. /// object Tag { get; set; } /// /// Gets/Sets an object that will be displayed as tooltip in the text editor. /// object ToolTip { get; set; } } [Flags] public enum TextMarkerTypes { /// /// Use no marker /// None = 0x0000, /// /// Use squiggly underline marker /// SquigglyUnderline = 0x001, /// /// Normal underline. /// NormalUnderline = 0x002, /// /// Dotted underline. /// DottedUnderline = 0x004, /// /// Horizontal line in the scroll bar. /// LineInScrollBar = 0x0100, /// /// Small triangle in the scroll bar, pointing to the right. /// ScrollBarRightTriangle = 0x0400, /// /// Small triangle in the scroll bar, pointing to the left. /// ScrollBarLeftTriangle = 0x0800, /// /// Small circle in the scroll bar. /// CircleInScrollBar = 0x1000 } public interface ITextMarkerService { /// /// Creates a new text marker. The text marker will be invisible at first, /// you need to set one of the Color properties to make it visible. /// ITextMarker Create(int startOffset, int length); /// /// Gets the list of text markers. /// IEnumerable TextMarkers { get; } /// /// Removes the specified text marker. /// void Remove(ITextMarker marker); /// /// Removes all text markers that match the condition. /// void RemoveAll(Predicate predicate); /// /// Finds all text markers at the specified offset. /// IEnumerable GetMarkersAtOffset(int offset); } }