#region License Information
/* HeuristicLab
* Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using HeuristicLab.Collections;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Optimization;
using HeuristicLab.Optimization.Operators;
using HeuristicLab.Parameters;
using HEAL.Attic;
using HeuristicLab.PluginInfrastructure;
namespace HeuristicLab.Encodings.PermutationEncoding {
///
/// A shaking operator for VNS.
///
[Item("PermutationShakingOperator", "A shaking operator for VNS which uses available manipulation operators to perform the shaking.")]
[StorableType("632B3164-EEE1-4DAC-BB91-651A1CE2EED1")]
public class PermutationShakingOperator : ShakingOperator, IPermutationMultiNeighborhoodShakingOperator, IStochasticOperator {
public ILookupParameter PermutationParameter {
get { return (ILookupParameter)Parameters["Permutation"]; }
}
public ILookupParameter RandomParameter {
get { return (LookupParameter)Parameters["Random"]; }
}
[StorableConstructor]
protected PermutationShakingOperator(StorableConstructorFlag _) : base(_) { }
protected PermutationShakingOperator(PermutationShakingOperator original, Cloner cloner) : base(original, cloner) { }
public override IDeepCloneable Clone(Cloner cloner) {
return new PermutationShakingOperator(this, cloner);
}
public PermutationShakingOperator()
: base() {
Parameters.Add(new LookupParameter("Permutation", "The permutation to shake."));
Parameters.Add(new LookupParameter("Random", "The random number generator that will be used for stochastic shaking operators."));
foreach (IPermutationManipulator shaker in ApplicationManager.Manager.GetInstances().OrderBy(x => x.Name))
if (!(shaker is MultiPermutationManipulator)) Operators.Add(shaker);
}
#region Wiring of some parameters
protected override void Operators_ItemsAdded(object sender, CollectionItemsChangedEventArgs> e) {
base.Operators_ItemsAdded(sender, e);
ParameterizeOperators(e.Items);
}
protected override void Operators_ItemsReplaced(object sender, CollectionItemsChangedEventArgs> e) {
base.Operators_ItemsReplaced(sender, e);
ParameterizeOperators(e.Items);
}
private void ParameterizeOperators(IEnumerable> items) {
if (items.Any()) {
foreach (IStochasticOperator op in items.Select(x => x.Value).OfType())
op.RandomParameter.ActualName = RandomParameter.Name;
foreach (IPermutationManipulator op in items.Select(x => x.Value).OfType())
op.PermutationParameter.ActualName = PermutationParameter.Name;
}
}
#endregion
}
}