#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Threading;
using HeuristicLab.Algorithms.MemPR.Interfaces;
using HeuristicLab.Algorithms.MemPR.Util;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.Binary.LocalSearch;
using HeuristicLab.Encodings.BinaryVectorEncoding;
using HeuristicLab.Optimization;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Algorithms.MemPR.Binary.LocalSearch {
[Item("Exhaustive Bitflip Local Search (binary)", "", ExcludeGenericTypeInfo = true)]
[StorableClass]
public class ExhaustiveBitflip : NamedItem, ILocalSearch
where TContext : ISingleSolutionHeuristicAlgorithmContext,
IEvaluationServiceContext {
[StorableConstructor]
protected ExhaustiveBitflip(bool deserializing) : base(deserializing) { }
protected ExhaustiveBitflip(ExhaustiveBitflip original, Cloner cloner) : base(original, cloner) { }
public ExhaustiveBitflip() {
Name = ItemName;
Description = ItemDescription;
}
public override IDeepCloneable Clone(Cloner cloner) {
return new ExhaustiveBitflip(this, cloner);
}
public void Optimize(TContext context) {
var quality = context.Solution.Fitness;
try {
var result = ExhaustiveBitflip.Optimize(context.Random, context.Solution.Solution, ref quality,
context.Maximization, context.Evaluate, CancellationToken.None);
context.IncrementEvaluatedSolutions(result.Item1);
context.Iterations = result.Item2;
} finally {
context.Solution.Fitness = quality;
}
}
}
}