#region License Information
/* HeuristicLab
* Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
namespace HeuristicLab.Optimization.Operators {
///
/// An item that performs similarity calculation between two solutions.
///
///
/// The item always considers two solutions to be equal if they have the same quality.
///
[Item("QualitySimilarityCalculator", "An item that performs similarity calculation between two solutions. The item only considers the qualities of the two solutions.")]
public sealed class QualitySimilarityCalculator : SingleObjectiveSolutionSimilarityCalculator {
protected override bool IsCommutative { get { return true; } }
private QualitySimilarityCalculator(bool deserializing) : base(deserializing) { }
private QualitySimilarityCalculator(QualitySimilarityCalculator original, Cloner cloner) : base(original, cloner) { }
public QualitySimilarityCalculator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new QualitySimilarityCalculator(this, cloner);
}
public static double CalculateSimilarity(IScope left, IScope right, string qualityVariableName) {
double leftQuality = ((DoubleValue)left.Variables[qualityVariableName].Value).Value;
double rightQuality = ((DoubleValue)right.Variables[qualityVariableName].Value).Value;
double delta = leftQuality.IsAlmost(rightQuality) ? 0.0 : Math.Abs(leftQuality - rightQuality);
return 1.0 - delta / Math.Max(leftQuality, rightQuality);
}
public override double CalculateSolutionSimilarity(IScope leftSolution, IScope rightSolution) {
return CalculateSimilarity(leftSolution, rightSolution, QualityVariableName);
}
}
}