#region License Information
/* HeuristicLab
* Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.RealVectorEncoding {
[Item("Particle Creator (SPSO)", "Creates a particle with position, velocity vector and personal best.")]
[StorableClass]
public class SPSOParticleCreator : AlgorithmOperator, IRealVectorParticleCreator, IStochasticOperator {
#region Parameters
public ILookupParameter RandomParameter {
get { return (ILookupParameter)Parameters["Random"]; }
}
public IValueLookupParameter BoundsParameter {
get { return (IValueLookupParameter)Parameters["Bounds"]; }
}
public ILookupParameter RealVectorParameter {
get { return (ILookupParameter)Parameters["RealVector"]; }
}
public ILookupParameter PersonalBestParameter {
get { return (ILookupParameter)Parameters["PersonalBest"]; }
}
public ILookupParameter VelocityParameter {
get { return (ILookupParameter)Parameters["Velocity"]; }
}
public ILookupParameter SolutionCreatorParameter {
get { return (ILookupParameter)Parameters["SolutionCreator"]; }
}
public IConstrainedValueParameter VelocityInitializerParameter {
get { return (IConstrainedValueParameter)Parameters["VelocityInitializer"]; }
}
#endregion
#region Construction & Cloning
[StorableConstructor]
protected SPSOParticleCreator(bool deserializing) : base(deserializing) { }
protected SPSOParticleCreator(SPSOParticleCreator original, Cloner cloner) : base(original, cloner) { }
public SPSOParticleCreator()
: base() {
Parameters.Add(new LookupParameter("Random", "The random number generator to use."));
Parameters.Add(new ValueLookupParameter("Bounds", "The lower and upper bounds in each dimension."));
Parameters.Add(new LookupParameter("RealVector", "Particle's current solution"));
Parameters.Add(new LookupParameter("PersonalBest", "Particle's personal best solution."));
Parameters.Add(new LookupParameter("Velocity", "Particle's current velocity."));
Parameters.Add(new LookupParameter("SolutionCreator", "The operator that creates the initial position."));
Parameters.Add(new ConstrainedValueParameter("VelocityInitializer", "The initialization of the velocity vector."));
VelocityInitializerParameter.ValidValues.Add(new SPSO2011VelocityInitializer());
VelocityInitializerParameter.ValidValues.Add(new SPSO2007VelocityInitializer());
foreach (var init in VelocityInitializerParameter.ValidValues) {
init.BoundsParameter.ActualName = BoundsParameter.Name;
init.BoundsParameter.Hidden = true;
init.RandomParameter.ActualName = RandomParameter.Name;
init.RealVectorParameter.ActualName = RealVectorParameter.Name;
init.VelocityParameter.ActualName = VelocityParameter.Name;
}
Placeholder realVectorCreater = new Placeholder();
Assigner personalBestPositionAssigner = new Assigner();
Placeholder velocityInitializer = new Placeholder();
OperatorGraph.InitialOperator = realVectorCreater;
realVectorCreater.OperatorParameter.ActualName = SolutionCreatorParameter.Name;
realVectorCreater.Successor = personalBestPositionAssigner;
personalBestPositionAssigner.LeftSideParameter.ActualName = PersonalBestParameter.Name;
personalBestPositionAssigner.RightSideParameter.ActualName = RealVectorParameter.Name;
personalBestPositionAssigner.Successor = velocityInitializer;
velocityInitializer.OperatorParameter.ActualName = VelocityInitializerParameter.Name;
velocityInitializer.Successor = null;
}
public override IDeepCloneable Clone(Cloner cloner) {
return new SPSOParticleCreator(this, cloner);
}
#endregion
}
}