//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace HeuristicLab.Networks { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class CodeResources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal CodeResources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HeuristicLab.Networks.CodeResources", typeof(CodeResources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to #region License Information ////* HeuristicLab /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) /// * /// * This file is part of HeuristicLab. /// * /// * HeuristicLab is free software: you can redistribute it and/or modify /// * it under the terms of the GNU General Public License as published by /// * the Free Software Foundation, either version 3 of the License, or /// * (at your option) any later version. /// * /// * HeuristicLab is distributed in the hope that it will be useful, /// * but [rest of string was truncated]";. /// internal static string KSPTSPConcurrentControlNetworkCode { get { return ResourceManager.GetString("KSPTSPConcurrentControlNetworkCode", resourceCulture); } } /// /// Looks up a localized string similar to #region License Information ////* HeuristicLab /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) /// * /// * This file is part of HeuristicLab. /// * /// * HeuristicLab is free software: you can redistribute it and/or modify /// * it under the terms of the GNU General Public License as published by /// * the Free Software Foundation, either version 3 of the License, or /// * (at your option) any later version. /// * /// * HeuristicLab is distributed in the hope that it will be useful, /// * but [rest of string was truncated]";. /// internal static string KSPTSPConnectorCode { get { return ResourceManager.GetString("KSPTSPConnectorCode", resourceCulture); } } /// /// Looks up a localized string similar to #region License Information ////* HeuristicLab /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) /// * /// * This file is part of HeuristicLab. /// * /// * HeuristicLab is free software: you can redistribute it and/or modify /// * it under the terms of the GNU General Public License as published by /// * the Free Software Foundation, either version 3 of the License, or /// * (at your option) any later version. /// * /// * HeuristicLab is distributed in the hope that it will be useful, /// * but [rest of string was truncated]";. /// internal static string KSPTSPControlCode { get { return ResourceManager.GetString("KSPTSPControlCode", resourceCulture); } } /// /// Looks up a localized string similar to #region License Information ////* HeuristicLab /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) /// * /// * This file is part of HeuristicLab. /// * /// * HeuristicLab is free software: you can redistribute it and/or modify /// * it under the terms of the GNU General Public License as published by /// * the Free Software Foundation, either version 3 of the License, or /// * (at your option) any later version. /// * /// * HeuristicLab is distributed in the hope that it will be useful, /// * but [rest of string was truncated]";. /// internal static string KSPTSPNetworkCode { get { return ResourceManager.GetString("KSPTSPNetworkCode", resourceCulture); } } /// /// Looks up a localized string similar to using HeuristicLab.Common; ///using HeuristicLab.Core; ///using HeuristicLab.Core.Networks; ///using System; ///using System.Threading; /// ///#region How to use the variable store? ///// use "Vars" to access variables in the variable store (e.g. Vars.x = 5) ///// use "Vars[string]" to access variables using runtime strings (e.g. Vars["x"] = 5) ///// use "Vars.Contains(string)" to check if a variable exists ///// use "Vars.Clear()" to remove all variables ///// use "foreach (KeyValuePair<string, object> v in Vars) { ... }" to it [rest of string was truncated]";. /// internal static string ProgrammableNetworkCode { get { return ResourceManager.GetString("ProgrammableNetworkCode", resourceCulture); } } /// /// Looks up a localized string similar to using HeuristicLab.Common; ///using HeuristicLab.Core; /// ///#region How to use the variable store? ///// use "Vars" to access variables in the variable store (e.g. Vars.x = 5) ///// use "Vars[string]" to access variables using runtime strings (e.g. Vars["x"] = 5) ///// use "Vars.Contains(string)" to check if a variable exists ///// use "Vars.Clear()" to remove all variables ///// use "foreach (KeyValuePair<string, object> v in Vars) { ... }" to iterate over all variables ///// use "Variables" to work with IEnumerable<T> ex [rest of string was truncated]";. /// internal static string ProgrammableNetworkItemCode { get { return ResourceManager.GetString("ProgrammableNetworkItemCode", resourceCulture); } } /// /// Looks up a localized string similar to using HeuristicLab.Common; ///using HeuristicLab.Core; ///using HeuristicLab.Core.Networks; ///using System; ///using System.Threading; /// ///#region How to use the variable store? ///// use "Vars" to access variables in the variable store (e.g. Vars.x = 5) ///// use "Vars[string]" to access variables using runtime strings (e.g. Vars["x"] = 5) ///// use "Vars.Contains(string)" to check if a variable exists ///// use "Vars.Clear()" to remove all variables ///// use "foreach (KeyValuePair<string, object> v in Vars) { ... }" to it [rest of string was truncated]";. /// internal static string ProgrammableNodeCode { get { return ResourceManager.GetString("ProgrammableNodeCode", resourceCulture); } } } }