//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace HeuristicLab.Networks {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class CodeResources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal CodeResources() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HeuristicLab.Networks.CodeResources", typeof(CodeResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to #region License Information
////* HeuristicLab
/// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
/// *
/// * This file is part of HeuristicLab.
/// *
/// * HeuristicLab is free software: you can redistribute it and/or modify
/// * it under the terms of the GNU General Public License as published by
/// * the Free Software Foundation, either version 3 of the License, or
/// * (at your option) any later version.
/// *
/// * HeuristicLab is distributed in the hope that it will be useful,
/// * but [rest of string was truncated]";.
///
internal static string KSPTSPConcurrentControlNetworkCode {
get {
return ResourceManager.GetString("KSPTSPConcurrentControlNetworkCode", resourceCulture);
}
}
///
/// Looks up a localized string similar to #region License Information
////* HeuristicLab
/// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
/// *
/// * This file is part of HeuristicLab.
/// *
/// * HeuristicLab is free software: you can redistribute it and/or modify
/// * it under the terms of the GNU General Public License as published by
/// * the Free Software Foundation, either version 3 of the License, or
/// * (at your option) any later version.
/// *
/// * HeuristicLab is distributed in the hope that it will be useful,
/// * but [rest of string was truncated]";.
///
internal static string KSPTSPConnectorCode {
get {
return ResourceManager.GetString("KSPTSPConnectorCode", resourceCulture);
}
}
///
/// Looks up a localized string similar to #region License Information
////* HeuristicLab
/// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
/// *
/// * This file is part of HeuristicLab.
/// *
/// * HeuristicLab is free software: you can redistribute it and/or modify
/// * it under the terms of the GNU General Public License as published by
/// * the Free Software Foundation, either version 3 of the License, or
/// * (at your option) any later version.
/// *
/// * HeuristicLab is distributed in the hope that it will be useful,
/// * but [rest of string was truncated]";.
///
internal static string KSPTSPControlCode {
get {
return ResourceManager.GetString("KSPTSPControlCode", resourceCulture);
}
}
///
/// Looks up a localized string similar to #region License Information
////* HeuristicLab
/// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
/// *
/// * This file is part of HeuristicLab.
/// *
/// * HeuristicLab is free software: you can redistribute it and/or modify
/// * it under the terms of the GNU General Public License as published by
/// * the Free Software Foundation, either version 3 of the License, or
/// * (at your option) any later version.
/// *
/// * HeuristicLab is distributed in the hope that it will be useful,
/// * but [rest of string was truncated]";.
///
internal static string KSPTSPNetworkCode {
get {
return ResourceManager.GetString("KSPTSPNetworkCode", resourceCulture);
}
}
///
/// Looks up a localized string similar to using HeuristicLab.Common;
///using HeuristicLab.Core;
///using HeuristicLab.Core.Networks;
///using System;
///using System.Threading;
///
///#region How to use the variable store?
///// use "Vars" to access variables in the variable store (e.g. Vars.x = 5)
///// use "Vars[string]" to access variables using runtime strings (e.g. Vars["x"] = 5)
///// use "Vars.Contains(string)" to check if a variable exists
///// use "Vars.Clear()" to remove all variables
///// use "foreach (KeyValuePair<string, object> v in Vars) { ... }" to it [rest of string was truncated]";.
///
internal static string ProgrammableNetworkCode {
get {
return ResourceManager.GetString("ProgrammableNetworkCode", resourceCulture);
}
}
///
/// Looks up a localized string similar to using HeuristicLab.Common;
///using HeuristicLab.Core;
///
///#region How to use the variable store?
///// use "Vars" to access variables in the variable store (e.g. Vars.x = 5)
///// use "Vars[string]" to access variables using runtime strings (e.g. Vars["x"] = 5)
///// use "Vars.Contains(string)" to check if a variable exists
///// use "Vars.Clear()" to remove all variables
///// use "foreach (KeyValuePair<string, object> v in Vars) { ... }" to iterate over all variables
///// use "Variables" to work with IEnumerable<T> ex [rest of string was truncated]";.
///
internal static string ProgrammableNetworkItemCode {
get {
return ResourceManager.GetString("ProgrammableNetworkItemCode", resourceCulture);
}
}
///
/// Looks up a localized string similar to using HeuristicLab.Common;
///using HeuristicLab.Core;
///using HeuristicLab.Core.Networks;
///using System;
///using System.Threading;
///
///#region How to use the variable store?
///// use "Vars" to access variables in the variable store (e.g. Vars.x = 5)
///// use "Vars[string]" to access variables using runtime strings (e.g. Vars["x"] = 5)
///// use "Vars.Contains(string)" to check if a variable exists
///// use "Vars.Clear()" to remove all variables
///// use "foreach (KeyValuePair<string, object> v in Vars) { ... }" to it [rest of string was truncated]";.
///
internal static string ProgrammableNodeCode {
get {
return ResourceManager.GetString("ProgrammableNodeCode", resourceCulture);
}
}
}
}