#region License Information
/* HeuristicLab
* Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
using HeuristicLab.Random;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding_34.Tests {
[TestClass]
public class GrowTreeCreatorTest {
private const int POPULATION_SIZE = 10000;
private const int MAX_TREE_DEPTH = 10;
private const int MAX_TREE_LENGTH = 50;
private TestContext testContextInstance;
///
///Gets or sets the test context which provides
///information about and functionality for the current test run.
///
public TestContext TestContext {
get {
return testContextInstance;
}
set {
testContextInstance = value;
}
}
[TestMethod()]
public void GrowTreeCreatorDistributionsTest() {
var randomTrees = new List();
var grammar = Grammars.CreateSimpleArithmeticGrammar();
var random = new MersenneTwister(31415);
var stopwatch = new Stopwatch();
stopwatch.Start();
for (int i = 0; i != POPULATION_SIZE; i++) {
randomTrees.Add(GrowTreeCreator.Create(random, grammar, MAX_TREE_LENGTH, MAX_TREE_DEPTH));
}
stopwatch.Stop();
int count = 0;
int depth = 0;
int maxLength = 0;
foreach (var tree in randomTrees) {
Util.IsValid(tree);
if (maxLength < tree.Length)
maxLength = tree.Length;
count += tree.Length;
depth += tree.Depth;
}
double msPerRandomTreeCreation = stopwatch.ElapsedMilliseconds / (double)POPULATION_SIZE;
Console.WriteLine("GrowTreeCreator: " + Environment.NewLine +
msPerRandomTreeCreation + " ms per random tree (~" + Math.Round(1000.0 / (msPerRandomTreeCreation)) + "random trees / s)" + Environment.NewLine +
Util.GetSizeDistributionString(randomTrees, maxLength, 5) + Environment.NewLine +
Util.GetFunctionDistributionString(randomTrees) + Environment.NewLine +
Util.GetNumberOfSubtreesDistributionString(randomTrees) + Environment.NewLine +
Util.GetTerminalDistributionString(randomTrees) + Environment.NewLine +
"Average tree depth: " + depth / POPULATION_SIZE + Environment.NewLine +
"Average tree length: " + count / POPULATION_SIZE + Environment.NewLine +
"Total nodes created: " + count + Environment.NewLine
);
//mkommend: commented due to performance issues on the builder
//Assert.IsTrue(Math.Round(1000.0 / (msPerRandomTreeCreation)) > 300); // must achieve more than 300 random trees / s
}
}
}