#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HEAL.Attic; namespace HeuristicLab.Problems.TravelingSalesman { /// /// An operator to evaluate translocation or insertion moves (3-opt). /// [Item("TSPTranslocationMoveRoundedEuclideanPathEvaluator", "Operator for evaluating a translocation or insertion move (3-opt) based on rounded euclidean distances.")] [StorableType("AA52F35B-DEE3-4B21-A953-07773D4ED5BC")] public class TSPTranslocationMoveRoundedEuclideanPathEvaluator : TSPTranslocationMovePathEvaluator { [StorableConstructor] protected TSPTranslocationMoveRoundedEuclideanPathEvaluator(StorableConstructorFlag _) : base(_) { } protected TSPTranslocationMoveRoundedEuclideanPathEvaluator(TSPTranslocationMoveRoundedEuclideanPathEvaluator original, Cloner cloner) : base(original, cloner) { } public TSPTranslocationMoveRoundedEuclideanPathEvaluator() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new TSPTranslocationMoveRoundedEuclideanPathEvaluator(this, cloner); } public override Type EvaluatorType { get { return typeof(TSPRoundedEuclideanPathEvaluator); } } protected override double CalculateDistance(double x1, double y1, double x2, double y2) { return Math.Round(Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2))); } } }