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source: branches/1721-RandomForestPersistence/HeuristicLab.Encodings.PermutationEncoding.Views/3.3/PermutationView.Designer.cs @ 10480

Last change on this file since 10480 was 9456, checked in by swagner, 12 years ago

Updated copyright year and added some missing license headers (#1889)

File size: 3.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22namespace HeuristicLab.Encodings.PermutationEncoding.Views {
23  partial class PermutationView {
24    /// <summary>
25    /// Required designer variable.
26    /// </summary>
27    private System.ComponentModel.IContainer components = null;
28
29    /// <summary>
30    /// Clean up any resources being used.
31    /// </summary>
32    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
33    protected override void Dispose(bool disposing) {
34      if (disposing && (components != null)) {
35        components.Dispose();
36      }
37      base.Dispose(disposing);
38    }
39
40    #region Component Designer generated code
41
42    /// <summary>
43    /// Required method for Designer support - do not modify
44    /// the contents of this method with the code editor.
45    /// </summary>
46    private void InitializeComponent() {
47      this.permutationTypeView = new HeuristicLab.Encodings.PermutationEncoding.Views.PermutationTypeView();
48      ((System.ComponentModel.ISupportInitialize)(this.errorProvider)).BeginInit();
49      this.SuspendLayout();
50      //
51      // lengthTextBox
52      //
53      this.errorProvider.SetIconAlignment(this.lengthTextBox, System.Windows.Forms.ErrorIconAlignment.MiddleLeft);
54      this.errorProvider.SetIconPadding(this.lengthTextBox, 2);
55      //
56      // permutationTypeView
57      //
58      this.permutationTypeView.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
59                  | System.Windows.Forms.AnchorStyles.Right)));
60      this.permutationTypeView.Caption = "PermutationType View";
61      this.permutationTypeView.Content = null;
62      this.permutationTypeView.Location = new System.Drawing.Point(6, 26);
63      this.permutationTypeView.Name = "permutationTypeView";
64      this.permutationTypeView.ReadOnly = false;
65      this.permutationTypeView.Size = new System.Drawing.Size(418, 29);
66      this.permutationTypeView.TabIndex = 3;
67      //
68      // PermutationView
69      //
70      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
71      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
72      this.Controls.Add(this.permutationTypeView);
73      this.Name = "PermutationView";
74      this.Controls.SetChildIndex(this.lengthLabel, 0);
75      this.Controls.SetChildIndex(this.lengthTextBox, 0);
76      this.Controls.SetChildIndex(this.permutationTypeView, 0);
77      ((System.ComponentModel.ISupportInitialize)(this.errorProvider)).EndInit();
78      this.ResumeLayout(false);
79      this.PerformLayout();
80
81    }
82
83    #endregion
84
85    private PermutationTypeView permutationTypeView;
86
87  }
88}
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