1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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29 | using HeuristicLab.Optimization;
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30 | using HeuristicLab.Parameters;
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31 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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32 | using HeuristicLab.Random;
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33 |
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34 | namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment {
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35 | [Item("Stochastic N-Move SingleMoveGenerator", "Randomly samples a single N-Move.")]
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36 | [StorableClass]
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37 | public class StochasticNMoveSingleMoveGenerator : GQAPNMoveGenerator, IStochasticOperator, ISingleMoveGenerator {
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38 |
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39 | public ILookupParameter<IRandom> RandomParameter {
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40 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
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41 | }
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42 |
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43 | [StorableConstructor]
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44 | protected StochasticNMoveSingleMoveGenerator(bool deserializing) : base(deserializing) { }
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45 | protected StochasticNMoveSingleMoveGenerator(StochasticNMoveSingleMoveGenerator original, Cloner cloner) : base(original, cloner) { }
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46 | public StochasticNMoveSingleMoveGenerator()
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47 | : base() {
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48 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator that should be used."));
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49 | }
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50 |
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51 | public override IDeepCloneable Clone(Cloner cloner) {
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52 | return new StochasticNMoveSingleMoveGenerator(this, cloner);
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53 | }
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54 |
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55 | public static NMove GenerateUpToN(IRandom random, IntegerVector assignment, int n, DoubleArray capacities) {
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56 | return GenerateExactlyN(random, assignment, random.Next(n) + 1, capacities);
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57 | }
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58 |
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59 | public static NMove GenerateOneMove(IRandom random, IntegerVector assignment, DoubleArray capacities) {
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60 | var locations = capacities.Length;
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61 | if (locations <= 1) throw new ArgumentException("There must be at least two locations.");
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62 | var dim = assignment.Length;
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63 | var equip = random.Next(dim);
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64 | var equipments = new List<int>(1) { equip };
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65 |
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66 | var reassignment = new int[dim];
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67 | reassignment[equip] = 1 + (assignment[equip] + random.Next(1, locations)) % locations;
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68 |
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69 | return new NMove(reassignment, equipments);
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70 | }
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71 |
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72 | public static NMove GenerateTwoMove(IRandom random, IntegerVector assignment, DoubleArray capacities) {
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73 | var locations = capacities.Length;
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74 | if (locations <= 1) throw new ArgumentException("There must be at least two locations.");
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75 | var dim = assignment.Length;
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76 | var equipments = new List<int>(2) { random.Next(dim) };
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77 | equipments.Add((equipments[0] + random.Next(1, dim)) % dim);
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78 |
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79 | var reassignment = new int[dim];
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80 | for (var i = 0; i < 2; i++) {
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81 | var equip = equipments[i];
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82 | reassignment[equip] = 1 + (assignment[equip] + random.Next(1, locations)) % locations;
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83 | }
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84 | return new NMove(reassignment, equipments);
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85 | }
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86 |
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87 | public static NMove GenerateExactlyN(IRandom random, IntegerVector assignment, int n, DoubleArray capacities) {
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88 | if (n == 1) return GenerateOneMove(random, assignment, capacities);
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89 | if (n == 2) return GenerateTwoMove(random, assignment, capacities);
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90 | var locations = capacities.Length;
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91 | if (locations <= 1) throw new ArgumentException("There must be at least two locations.");
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92 | var dim = assignment.Length;
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93 | var equipments = Enumerable.Range(0, dim).SampleRandomWithoutRepetition(random, n, dim).ToList();
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94 |
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95 | var reassignment = new int[dim];
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96 | for (var i = 0; i < n; i++) {
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97 | var equip = equipments[i];
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98 | reassignment[equip] = 1 + (assignment[equip] + random.Next(1, locations)) % locations;
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99 | }
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100 | return new NMove(reassignment, equipments);
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101 | }
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102 |
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103 | public override IEnumerable<NMove> GenerateMoves(IntegerVector assignment, int n, GQAPInstance problemInstance) {
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104 | yield return GenerateUpToN(RandomParameter.ActualValue, assignment, n, problemInstance.Capacities);
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105 | }
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106 | }
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107 | }
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