1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Encodings.RealVectorEncoding;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 | using System;
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27 | using HEAL.Attic;
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28 |
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29 | namespace HeuristicLab.BioBoost.Operators.Mutation {
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30 | [StorableType("CC8C60CC-E58C-4FD6-95CA-F310064221AD")]
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31 | public class BoundaryToggleRealVectorMutator : RealVectorManipulator {
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32 |
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33 | #region Construction & Cloning
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34 | [StorableConstructor]
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35 | protected BoundaryToggleRealVectorMutator(StorableConstructorFlag _) : base(_) { }
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36 | protected BoundaryToggleRealVectorMutator(BoundaryToggleRealVectorMutator orig, Cloner cloner) : base(orig, cloner) { }
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37 | public BoundaryToggleRealVectorMutator() { }
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38 | public override IDeepCloneable Clone(Cloner cloner) {
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39 | return new BoundaryToggleRealVectorMutator(this, cloner);
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40 | }
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41 | #endregion
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42 |
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43 | protected override void Manipulate(IRandom random, RealVector realVector) {
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44 | var bounds = BoundsParameter.ActualValue;
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45 | var idx = random.Next(realVector.Length);
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46 | var value = realVector[idx];
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47 | var lowerBound = bounds[idx % bounds.Rows, 0];
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48 | var upperBound = bounds[idx % bounds.Rows, 1];
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49 | if (value <= lowerBound || value >= upperBound) {
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50 | value = random.Next()*Math.Abs(upperBound - lowerBound) + Math.Min(lowerBound, upperBound);
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51 | } else {
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52 | value = random.NextDouble() <= 0.5 ? lowerBound : upperBound;
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53 | }
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54 | realVector[idx] = value;
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55 | }
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56 | }
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57 | }
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