#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Common.Resources;
using HEAL.Attic;
namespace HeuristicLab.Analysis.FitnessLandscape {
[Item("HeatMap", "A heat map of 2D data")]
[StorableType("F37D5082-48E9-495C-9489-F63C7C76E33A")]
public class HeatMap : NamedItem {
public static new Image StaticItemImage { get { return VSImageLibrary.Image; } }
#region Persistence
private IEnumerable GetPointCoordinates() {
foreach (var p in points) {
yield return p.X;
yield return p.Y;
}
}
[Storable(Name = "Points")]
private List PointsPersistence {
get {
return new List(GetPointCoordinates());
}
set {
points = new List();
var iter = value.GetEnumerator();
while (iter.MoveNext()) {
float x = iter.Current;
iter.MoveNext();
float y = iter.Current;
points.Add(new PointF(x, y));
}
}
}
#endregion
private List points;
public IEnumerable Points {
get { return points; }
}
public void Add(IEnumerable points) {
this.points.AddRange(points);
}
[StorableConstructor]
protected HeatMap(StorableConstructorFlag _) : base(_) { }
protected HeatMap(HeatMap original, Cloner cloner)
: base(original, cloner) {
points = new List(original.points.Select(p => new PointF(p.X, p.Y)));
}
public HeatMap() {
points = new List();
Name = "Heat Map";
}
public override IDeepCloneable Clone(Cloner cloner) {
return new HeatMap(this, cloner);
}
internal void Clear() {
var oldPoints = points;
points = new List();
}
}
}