1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 | using System;
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Common;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.DataAnalysis;
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29 | using HeuristicLab.Modeling;
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30 | using HeuristicLab.GP;
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31 | using HeuristicLab.GP.StructureIdentification;
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32 | using HeuristicLab.GP.Interfaces;
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33 |
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34 | namespace HeuristicLab.LinearRegression {
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35 | /// <summary>
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36 | /// CrowdingDistanceAssignment as described in: Deb, Pratap, Agrawal and Meyarivan, "A Fast and Elitist Multiobjective
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37 | /// Genetic Algorithm: NSGA-II", IEEE Transactions On Evolutionary Computation, Vol. 6, No. 2, April 2002
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38 | /// </summary>
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39 | public class CrowdingDistanceAssignment : OperatorBase {
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40 | private static double constant = 1.0;
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41 |
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42 | public override string Description {
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43 | get {
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44 | return
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45 | @"CrowdingDistanceAssignment as described in: Deb, Pratap, Agrawal and Meyarivan, ""A Fast and Elitist Multiobjective
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46 | Genetic Algorithm: NSGA-II"", IEEE Transactions On Evolutionary Computation, Vol. 6, No. 2, April 2002";
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47 | }
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48 | }
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49 |
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50 |
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51 | public CrowdingDistanceAssignment() {
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52 | AddVariableInfo(new VariableInfo("Quality", "Vector of quality values", typeof(ItemList<DoubleData>), VariableKind.In));
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53 | }
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54 |
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55 | public override IOperation Apply(IScope scope) {
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56 | IVariableInfo qualityInfo = GetVariableInfo("Quality");
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57 | int l = scope.SubScopes.Count;
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58 | double[] distance = new double[l];
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59 | foreach (var s in scope.SubScopes) {
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60 | SetDistance(s, 0.0);
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61 | }
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62 | ItemList<DoubleData> quality = scope.SubScopes[0].GetVariableValue<ItemList<DoubleData>>("Quality", false);
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63 | for (int m = 0; m < quality.Count; m++) {
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64 | List<IScope> sortedScopes = new List<IScope>(scope.SubScopes);
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65 | Sort(sortedScopes, m);
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66 | SetDistance(sortedScopes[0], double.MaxValue);
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67 | SetDistance(sortedScopes[l - 1], double.MaxValue);
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68 | double minM = ObjectiveValue(sortedScopes[0], m);
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69 | double maxM = ObjectiveValue(sortedScopes[l - 1], m);
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70 | for (int i = 2; i < l - 1; i++) {
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71 | SetDistance(sortedScopes[i], GetDistance(sortedScopes[i]) + (ObjectiveValue(sortedScopes[i + 1], m) - ObjectiveValue(sortedScopes[i - 1], m)) / (maxM - minM));
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72 | }
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73 | }
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74 | return null;
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75 | }
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76 |
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77 | private static double GetDistance(IScope s) {
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78 | return s.GetVariableValue<DoubleData>("Distance", false).Data;
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79 | }
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80 |
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81 | private static void SetDistance(IScope s, double p) {
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82 | DoubleData distance = s.GetVariableValue<DoubleData>("Distance", false, false);
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83 | if (distance != null) {
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84 | distance.Data = p;
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85 | } else {
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86 | s.AddVariable(new HeuristicLab.Core.Variable("Distance", new DoubleData(p)));
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87 | }
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88 | }
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89 |
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90 | private static double ObjectiveValue(IScope s, int m) {
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91 | return s.GetVariableValue<ItemList<DoubleData>>("Quality", false)[m].Data;
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92 | }
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93 |
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94 | private static void Sort(List<IScope> sortedScopes, int m) {
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95 | sortedScopes.Sort((a, b) => {
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96 | double va = ObjectiveValue(a, m);
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97 | double vb = ObjectiveValue(b, m);
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98 | if (va < vb) return -1;
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99 | else if (va > vb) return +1;
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100 | else return 0;
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101 | });
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102 | }
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103 | }
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104 | }
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