Changeset 14146 for branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking.3D/3.3/BinPacking3D.cs
- Timestamp:
- 07/21/16 10:19:55 (8 years ago)
- File:
-
- 1 edited
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branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking.3D/3.3/BinPacking3D.cs
r14049 r14146 197 197 } 198 198 199 public override void SlidingBasedPacking(ref List<int> sequence, ItemList<PackingItem> itemMeasures) {199 public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> itemMeasures) { 200 200 var temp = new List<int>(sequence); 201 201 for (int i = 0; i < temp.Count; i++) { … … 208 208 } 209 209 } 210 public override void SlidingBasedPacking(ref List<int> sequence, ItemList<PackingItem> itemMeasures, Dictionary<int, bool> rotationArray) {210 public override void SlidingBasedPacking(ref IList<int> sequence, IList<PackingItem> itemMeasures, Dictionary<int, bool> rotationArray) { 211 211 var temp = new List<int>(sequence); 212 212 for (int i = 0; i < temp.Count; i++) { … … 219 219 } 220 220 } 221 public override void ExtremePointBasedPacking(ref List<int> sequence, ItemList<PackingItem> itemMeasures, bool stackingConstraints) {221 public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> itemMeasures, bool stackingConstraints) { 222 222 var temp = new List<int>(sequence); 223 223 foreach (int itemID in temp) { … … 230 230 } 231 231 } 232 public override void ExtremePointBasedPacking(ref List<int> sequence, ItemList<PackingItem> itemMeasures, bool stackingConstraints, Dictionary<int, bool> rotationArray) {232 public override void ExtremePointBasedPacking(ref IList<int> sequence, IList<PackingItem> itemMeasures, bool stackingConstraints, Dictionary<int, bool> rotationArray) { 233 233 var temp = new List<int>(sequence); 234 234 foreach (int itemID in temp) {
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