Free cookie consent management tool by TermsFeed Policy Generator

Ignore:
Timestamp:
07/13/16 21:02:15 (8 years ago)
Author:
gkronber
Message:

#1966: implemented random instance generation for 2d BPP instances

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking.3D/3.3/Instances/RandomInstanceProvider.cs

    r14062 r14063  
    218218        for (int i = 0; i < instance.NumItems; i++) {
    219219          if (i == 0)
    220             writer.WriteLine("{0,-5} {1,-5} {2,-5}   W(I),H(I)D(I),I=1,...,N", instance.Items[i].Width, instance.Items[i].Height, instance.Items[i].Depth);
     220            writer.WriteLine("{0,-5} {1,-5} {2,-5}   W(I),H(I),D(I),I=1,...,N", instance.Items[i].Width, instance.Items[i].Height, instance.Items[i].Depth);
    221221          else
    222222            writer.WriteLine("{0,-5} {1,-5} {2,-5}", instance.Items[i].Width, instance.Items[i].Height, instance.Items[i].Depth);
Note: See TracChangeset for help on using the changeset viewer.