#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Operators; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.RealVectorEncoding { [Item("RealVectorParticleUpdater", "Updates a certain particle taking the current position and velocity into account, as well as the best point and the best point in a local neighborhood.")] [StorableClass] public abstract class RealVectorParticleUpdater : SingleSuccessorOperator, IRealVectorParticleUpdater { public override bool CanChangeName { get { return false; } } #region Parameter properties public ILookupParameter RandomParameter { get { return (ILookupParameter)Parameters["Random"]; } } public ILookupParameter VelocityParameter { get { return (ILookupParameter)Parameters["Velocity"]; } } public ILookupParameter PersonalBestParameter { get { return (ILookupParameter)Parameters["PersonalBest"]; } } public ILookupParameter NeighborBestParameter { get { return (ILookupParameter)Parameters["NeighborBest"]; } } public ILookupParameter RealVectorParameter { get { return (ILookupParameter)Parameters["RealVector"]; } } public ILookupParameter BoundsParameter { get { return (ILookupParameter)Parameters["Bounds"]; } } public ILookupParameter CurrentMaxVelocityParameter { get { return (ILookupParameter)Parameters["CurrentMaxVelocity"]; } } public ILookupParameter InertiaParameter { get { return (ILookupParameter)Parameters["CurrentInertia"]; } } public ILookupParameter PersonalBestAttractionParameter { get { return (ILookupParameter)Parameters["PersonalBestAttraction"]; } } public ILookupParameter NeighborBestAttractionParameter { get { return (ILookupParameter)Parameters["NeighborBestAttraction"]; } } #endregion #region Construction & Cloning [StorableConstructor] protected RealVectorParticleUpdater(bool deserializing) : base(deserializing) { } protected RealVectorParticleUpdater(RealVectorParticleUpdater original, Cloner cloner) : base(original, cloner) { } public RealVectorParticleUpdater() : base() { Parameters.Add(new LookupParameter("Random", "Random number generator.")); Parameters.Add(new LookupParameter("RealVector", "Particle's current solution")); Parameters.Add(new LookupParameter("Velocity", "Particle's current velocity.")); Parameters.Add(new LookupParameter("PersonalBest", "Particle's personal best solution.")); Parameters.Add(new LookupParameter("NeighborBest", "Best neighboring solution.")); Parameters.Add(new LookupParameter("Bounds", "The lower and upper bounds for each dimension of the position vector for the current problem.")); Parameters.Add(new LookupParameter("CurrentMaxVelocity", "Maximum for the particle's velocity vector.")); Parameters.Add(new LookupParameter("CurrentInertia", "The weight for the particle's velocity vector.")); Parameters.Add(new LookupParameter("PersonalBestAttraction", "The weight for the particle's personal best position.")); Parameters.Add(new LookupParameter("NeighborBestAttraction", "The weight for the global best position.")); } #endregion protected void UpdateVelocity() { var velocity = VelocityParameter.ActualValue; var position = RealVectorParameter.ActualValue; var inertia = InertiaParameter.ActualValue.Value; var personalBest = PersonalBestParameter.ActualValue; var personalBestAttraction = PersonalBestAttractionParameter.ActualValue.Value; var neighborBest = NeighborBestParameter.ActualValue; var neighborBestAttraction = NeighborBestAttractionParameter.ActualValue.Value; var random = RandomParameter.ActualValue; for (int i = 0; i < velocity.Length; i++) { double r_p = random.NextDouble(); double r_g = random.NextDouble(); velocity[i] = velocity[i] * inertia + (personalBest[i] - position[i]) * personalBestAttraction * r_p + (neighborBest[i] - position[i]) * neighborBestAttraction * r_g; } var maxVelocity = CurrentMaxVelocityParameter.ActualValue.Value; var speed = Math.Sqrt(velocity.DotProduct(velocity)); if (speed > maxVelocity) { for (var i = 0; i < velocity.Length; i++) { velocity[i] *= maxVelocity / speed; } } } protected void UpdatePosition() { var velocity = VelocityParameter.ActualValue; var position = RealVectorParameter.ActualValue; for (int i = 0; i < velocity.Length; i++) { position[i] += velocity[i]; } var bounds = BoundsParameter.ActualValue; for (int i = 0; i < position.Length; i++) { double min = bounds[i % bounds.Rows, 0]; double max = bounds[i % bounds.Rows, 1]; if (position[i] < min) { position[i] = min; velocity[i] = -0.5 * velocity[i]; // SPSO 2011 } if (position[i] > max) { position[i] = max; velocity[i] = -0.5 * velocity[i]; // SPSO 2011 } } } } }