using HeuristicLab.Persistence; #region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion namespace HeuristicLab.Core { /// /// Represents an interface for random number generators. /// [StorableType("494faf35-0bdd-4565-a4c4-c86c0db09423")] public interface IRandom : IItem { /// /// Resets the random number generator. /// void Reset(); /// /// Resets the random number generator with the given . /// /// The new seed. void Reset(int seed); /// /// Gets a new random number. /// /// A random integer number. int Next(); /// /// Gets a new random number between 0 and . /// /// The maximal value of the random number (exclusive). /// A random integer number smaller than . int Next(int maxVal); /// /// Gets a new random number between and . /// /// The maximal value of the random number (exclusive). /// The minimal value of the random number (inclusive). /// A random integer number. ( <= x < ). int Next(int minVal, int maxVal); /// /// Gets a new double random number. /// /// A random double number. double NextDouble(); } }