#region License Information /* HeuristicLab * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.EvolutionTracking { [Item("DirectedGraph", "Generic class representing a directed graph with custom vertices and content")] [StorableClass] public class DirectedGraph : Item, IDirectedGraph { [Storable] protected readonly List nodes; // for performance reasons, maybe this should be a linked list (fast remove) public List Nodes { get { return nodes; } } [Storable] private readonly Dictionary contentMap; public DirectedGraph() { nodes = new List(); contentMap = new Dictionary(); } [StorableConstructor] protected DirectedGraph(bool serializing) : base(serializing) { } protected DirectedGraph(DirectedGraph original, Cloner cloner) : base(original, cloner) { nodes = new List(original.Nodes); contentMap = new Dictionary(original.contentMap); } public override IDeepCloneable Clone(Cloner cloner) { return new DirectedGraph(this, cloner); } public bool Contains(IVertex t) { return nodes.Contains(t); } public bool Contains(object content) { return contentMap.ContainsKey(content); } public IVertex this[object key] { get { IVertex result; contentMap.TryGetValue(key, out result); return result; } set { contentMap[key] = value; } } public virtual bool Any(Func predicate) { return nodes.Any(predicate); } public virtual bool IsEmpty { get { return !nodes.Any(); } } public virtual void Clear() { nodes.Clear(); contentMap.Clear(); } public virtual void AddVertex(IVertex vertex) { if (contentMap.ContainsKey(vertex.Content)) { throw new Exception("Content already exists in the graph."); } contentMap[vertex.Content] = vertex; Nodes.Add(vertex); } public virtual void RemoveVertex(IVertex vertex) { nodes.Remove(vertex); } public override Image ItemImage { get { return Common.Resources.VSImageLibrary.Graph; } } } }