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source: branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking/3.3/Encodings/MultiComponentVector/MultiComponentVectorManipulator.cs @ 13032

Last change on this file since 13032 was 13032, checked in by gkronber, 9 years ago

#1966:

  • removed unused using
  • added/updated license headers
File size: 2.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Problems.BinPacking.Interfaces;
27
28namespace HeuristicLab.Encodings.PackingEncoding.MultiComponentVector {
29  [Item("Multi Component Vector Manipulator", "An operator which manipulates a PackingSequence representation.")]
30  [StorableClass]
31  public abstract class MultiComponentVectorManipulator : PackingSolutionManipulator, IMultiComponentVectorOperator {
32    [StorableConstructor]
33    protected MultiComponentVectorManipulator(bool deserializing) : base(deserializing) { }
34    protected MultiComponentVectorManipulator(MultiComponentVectorManipulator original, Cloner cloner) : base(original, cloner) { }
35    public MultiComponentVectorManipulator()
36      : base() {
37        EncodedSolutionParameter.ActualName = "MultiComponentVector";
38    }
39
40    protected abstract void Manipulate(IRandom random, MultiComponentVectorEncoding individual);
41    public override IOperation Apply() {
42      var solution = EncodedSolutionParameter.ActualValue as MultiComponentVectorEncoding;
43      if (solution == null) throw new InvalidOperationException("PackingSolutionEncoding was not found or is not of type MultiComponentVectorEncoding.");
44      Manipulate(RandomParameter.ActualValue, solution);
45      return base.Apply();
46    }
47
48  }
49}
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