#region License Information /* HeuristicLab * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.PermutationEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Analysis.SolutionCaching.PermutationEncoding { [Item("PermutationSolutionInformation", "Displays information about a real vector solution.")] [StorableClass] public class PermutationSolutionInformation : SolutionInformation { public PermutationSolutionInformation() : base() { } [StorableConstructor] protected PermutationSolutionInformation(bool deserializing) : base(deserializing) { } protected PermutationSolutionInformation(PermutationSolutionInformation original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new PermutationSolutionInformation(this, cloner); } public override int GetHashCode() { //use rotating hash, should be enough //see: http://eternallyconfuzzled.com/tuts/algorithms/jsw_tut_hashing.aspx var pweq = new PermutationEqualityComparer(); int h = 0; h = (h << 4) ^ (h >> 28) ^ ProducedBy.GetHashCode(); h = (h << 4) ^ (h >> 28) ^ Iteration.GetHashCode(); if (Predecessors != null) { foreach (var parent in Predecessors) { h = (h << 4) ^ (h >> 28) ^ pweq.GetHashCode(parent); } } return h; } } }