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source: branches/EfficientGlobalOptimization/HeuristicLab.Algorithms.EGO/SamplingMethods/UniformRandomSampling.cs @ 14833

Last change on this file since 14833 was 14833, checked in by bwerth, 7 years ago

#2745 added LatinHyperCubeDesign as possible InitialSamplingPlan

File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.RealVectorEncoding;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27// ReSharper disable once CheckNamespace
28namespace HeuristicLab.Algorithms.EGO {
29
30  [StorableClass]
31  [Item("UniformRandomSampling", "A uniform random sampling strategy for real valued optimization")]
32  public class UniformRandomSampling : ParameterizedNamedItem, IInitialSampling {
33
34    #region HL-Constructors, Serialization and Cloning
35    [StorableConstructor]
36    private UniformRandomSampling(bool deserializing) : base(deserializing) { }
37    private UniformRandomSampling(UniformRandomSampling original, Cloner cloner) : base(original, cloner) { }
38    public UniformRandomSampling() {
39    }
40    public override IDeepCloneable Clone(Cloner cloner) {
41      return new UniformRandomSampling(this, cloner);
42    }
43
44    public RealVector[] GetSamples(int noSamples, RealVector[] existingSamples, RealVectorEncoding encoding, IRandom random) {
45      var res = new RealVector[noSamples];
46      for (var i = 0; i < noSamples; i++) {
47        var r = new RealVector(encoding.Length);
48        res[i] = r;
49        for (var j = 0; j < encoding.Length; j++) {
50          var b = j % encoding.Bounds.Rows;
51          r[j] = UniformRandom(encoding.Bounds[b, 0], encoding.Bounds[b, 1], random);
52        }
53      }
54      return res;
55    }
56    private static double UniformRandom(double min, double max, IRandom rand) {
57      return rand.NextDouble() * (max - min) + min;
58    }
59  }
60
61
62
63
64  #endregion
65
66
67}
68
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